That could at least somewhat minimize the drag on the expedition player who just spent all his or her goods (and hundreds of diamonds) in order to complete the level.Īs it stands, though, for the negotiator, it serves as a goods and diamond sink and does nothing but slow down the game, and because it soaks up so much resource, it serves to calcify the positions of the guilds on the tournament map. Another possibility would be a "Research Pack" that could pay for and unlock a single tech. Related to this, you could also do a Great Building "foundation pack" which fills all the resources for a GB, allowing its immediate building (space allowing, obviously)-it provides the effects of goods without actually giving the player any *spendable* goods. After all, if we have no room to place the buildings we receive, they aren't very "rewarding." It occurs to me that a Great Building level-up could be workable because they're already designed with a certain factor of comparatively diminishing returns compared to forge point expense. I would like to see higher-and scaling-medal rewards, particularly given how much of the rest of what we get comes in the form of premium buildings. When it comes to rewards, larger goods packs and diamonds serve mostly as rebates for those who go through this level. Now, I understand that commensurate rewards of certain types might become unbalancing, but a weak building that offers a single forge point when motivated? That's practically an insult to someone who supports your game. Meanwhile, you have to spend 5-8 of (usually) multiple goods per round of negotiations by the end, the first round of negotiations alone costs 40 goods! The result is a level that's very expensive in diamonds, but with comparatively minimal rewards, and that virtually halts your progress through the rest of the game. In order to manage the other goods, obviously, you have to trade, and you can't really effectively do that during an expedition run. During a week, you can gain a maximum 210 of a given "boosted" good with just one building, assuming you can collect exactly every eight hours, and typically, a player has two such good, that's 420. Negotiation in Level 4 is no more difficult, just vastly more expensive, and the individual rewards are nowhere near commensurate with that expense.
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